Tuesday, February 14, 2012

Little Help, Here

The greatness of Minecraft comes from these entirely self-guided experiences. It comes from the primal sense of adventure exploring a deep cavern brings, and the genuine terror when you realize you’re hopelessly lost in that same cavern and giant poison spiders are closing in. Completing a huge construction project is as rewarding as finishing the giant Lego set you got for Christmas that time was, except you can walk through it and “live” there. When it’s at its best, Minecraft blurs the line between toy and game beautifully, and isn’t really like any other game.

With the basic structure of the game complete, the creators of Minecraft have been adding more “traditional” RPG elements to their game lately. First, a hellish plane called “The Nether,” and later, things like enchanting, a leveling system, NPC villages full of silent, random-moving NPCs, potion brewing, and an end-game dimension, The End. The End contains a final boss battle, and even a credit roll, just like, well, every other game. All these newer additions to Minecraft seem thin and listless compared to the original power of the game. The Nether and The End both lack the complexity of the “Real World,” and while they’re OK as a distraction, you probably won’t spend much time in either place, unless you really need to “beat” Minecraft.

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